Multiplayer is back in there


So, been gone a while, but I have been working on things, namely, adding multiplayer.

It’s meant a rewrite of a lot of the code behind movement - which is now a lot more solid, and has better deterministic behavior which is core to what this game is about.

Currently this is working on Godot’s internal network system, but I’ve built it in such a way that I can support other methods (namely steam).

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